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monk nerf hurts 1 monkers not 2 monks

by admin on Jun.16, 2009, under Atlantica Guides, Game Guides

Korea had they`r monk nerf.

srsly, are the devs idiots?

Don`t they understand that nerfing monks wont make the situation better? It`s actually going to make it worse…

2 monk builds will be slightly nerfed, meeh no biggie, still they can counter everything…

BUT 1 monk builds will feel that nerf 2 times harder! Which will make 1 monk builds obsolete and DMF`ing will become a necessity since 1 monk will be useless.

WTF?

Let`s hope we don`t get this like Korea did.

l2p.

the nerf will reduce hg’s heal to make oracles/prophets/princesses more useful, and give it a defence debuff.

hg nerf will mean monks cannot spam holy guard for protection and healing (which is the point of dmf.)

ergo nerf works and this crythread is fail

You do realize that they only changed Holy Guard, correct? They reduced the healing and made it reduce some defense (defense does virtually nothing in FL, anyway).

People running single Monks rarely get the opportunity to even use Holy Guard because they’re too busy keeping up with Awakening. The main point of running 2 Monks in the first place is the be able to use both without fear of not having AP later.

SMF’s will function the same as always.

EDIT: I type slow, apparently. >>

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